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marina latto
Uniquely
* AS FEATURED AT SXSW 2022 *
Uniquely juxtaposes the fun of games with serious topics like health and intuitive eating. Aimed at young adolescents before eating disorders take root, the game delivers a message of self-acceptance and individuality in health.
Description
Category
Team
Timeline
UX Card Game & Illustration
Solo project
3rd year of Undergraduate Studies
5 weeks

Background Research
9% of Americans will suffer from an Eating Disorder (ED) in their life
More than 10,000 deaths will occur in the U.S. every year as a result of EDs
* The second most deadly mental illness, behind addiction
Symptoms typically begin in late adolescence or early adulthood
What causes eating disorders?


VS
?
Nature: genes + hereditary factors
Nurture: environmental factors
Conclusion
We can't change predisposed genetic risk, but we can alter how we talk about food and nutrition BEFORE late adolescence / early adulthood when symptoms typically manifest.
Using games as a medium, how can we shift the cultural narrative?
Wireframes
Loading frame

Home screen

Menu

Brand info

Profile page

Store

Game start

Game settings

Instructions




